Mortal kombat 11 aftermath wiki

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To the far left of the arena is a Time Orb.

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Kronika's Keep features three stage interactions, all of which can only be used once, from the left to the right of the arena. Its interiors include hallways and small rooms with the main room being a wide open space, surrounded by unique, undulating and flowing structures. Outside, it resembles a large tower with architecture inconsistent with that of the Netherrealm with a very sleek white and gold design and a large orb in its midsection. Only Kharon's ferries can pass this vast ocean. Located in the Netherrealm, the Keep is generally out of reach as it lies beyond the Sea of Blood. The Keep is the housing area of the powerful Hourglass and where Kronika resides and where Geras was created, serving as their base of operations.

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Keep Kronika's Keep is a new setting that made its debut in Mortal Kombat 11.

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